Leave the piano and take the puppet from the cage hanging in the center of the room.From left to right, they are numbered 1 to 7. Leave the room and go right, taking the first door you find.Interact with the broadcast equipment and use the tape on it.Ignore it and go left, taking the first door you find. A lantern specter will appear on the right.Interact with it and flip it, then stare at it for a moment. Continue right until you find the light switch. Return through the arch and go left back the way you came.Exit through the arch, then walk all the way left until you reach a large tree.Continue walking left in the next room and exit at the end. Leave the room and continue walk left.Take the first door on the left and interact with the cabinet on the far right wall to get the roof key.Enter through the door and go right to enter the next building. Place the feather fan in the right one's hand and the wooden token in the left. You will find a door with two figures on it. Go back to the first floor and walk all the way right.After burning the incense, walk left and you will find an open cell.Remain still and holding your breath until you are even with its legs before you continue moving. When it starts to lean down towards you, hold your breath. Approach it until you are almost even with the lantern, then turn around and stand still. Go back down to the basement and interact with the incense burner under the red light.Interact with the grave and take the incense sticks. Go upstairs and walk right, entering the second usable door. Leave the room, holding your breath as you pass under the puppets.Walk all the way to the left and interact with the fire, then use the spirit money on it. Go back upstairs and enter the door just to the right.Continue left and go downstairs, then walk all the way to the right and take the spirit money off the stool.If you go right instead, there is a save point.Go to the left and take the note on the cart.Walk all the way to the right and enter the school.The chapter opens with Ray waking up in a chair in a field, with paper airplanes falling around her. The following is a walkthrough for Chapter 2 of Detention. If you'd like to solve them for yourself, you should avoid reading this article. This article contains spoilers for the game's puzzles.
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